Reviewer Philosophy

LordGrimm

The Forever Man
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Reviewer Philosophy

What is the ultimate goal of a reviewer?

To disect the inner workings of a game? To entertainment a reader with insights of a game? To show it's true colors, whether good or bad? Do we spoil them by giving them opinionated truth, or offer them thoughts on a game?

What does it mean to review a game?

What is your philosophy?
 
Re: Reviewer Philosophy

Well, I see it as a preview to the game. Don't try to give it away in the review, but get there attention and make them want to play it. ;)
 
Re: Reviewer Philosophy

Shaggy said:
Well, I see it as a preview to the game. Don't try to give it away in the review, but get there attention and make them want to play it. ;)

So tease them with pretty words, expose a few titilating features, and make them drool (all without telling the best aspects).
 
Re: Reviewer Philosophy

Umm Shaggy that defines a preview not a review. A review is an opinionated assesment of whether the game is a worthwhile endevore or not for the gamer. I expect you to tell me if the game is worth playing, highlighting the good and bad points about the game. Sure you don't need to spoil every secret of the game or give away major plot points and/or the ending but you can tell me what you truthfully thought about the game and whether it was worth your $50. Otherwise you're going to piss off alot of ppl and be seen as a sure tool for companies to send games to because they know they'll get a good review. If that's your perogative then fine but you'll be sacrificing integrity for material reward and while that might not bother you your credibility as a reviewer will be shot to hell. Who would trust you when they'd know you're just pied piper of any game company willing to send you a game. People don't trust whores and sweet talkers to tell them anything worthwhile.
 
Re: Reviewer Philosophy

You might get free games at first but I'm sure there are plenty of ass kissing reviewers out there for game companies to choose from. In the process you won't bring in new ppl because they'll see the BS review, hyping up a craptacular game, and say "fuck this 2-bit site".
 
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Re: Reviewer Philosophy

Vicman said:
You might get free games at first but i'm sure there are pleanty of ass kissing reviewers out ther for game companies. In the process you won't bring in new ppl because they'll be see the BS review hyping up a craptacular game say fuck this 2-bit site.


Then again, the same could be said for those that are too hard. When I was working at Xbox Collective, all of the developers recognized the site and had nothing bad to say about it (We even gained a connection with a few developers for exclusive info) but we never gained any real popularity, as our regulars added up to 4 or 5. Nobody new, and the turnaround rate for staff was almost weekly.

A few of our reviews gained Internet infamy, with emails galore burning our asses. Enter the Matrix (The admin's review) and Knights of the Old Republic (my review) were the most popular (and hated as well). One perfect score, one imperfect score.
 
Re: Reviewer Philosophy

I've never even heard of the Xbox Collective. Internet infamy indeed! *scoff*

But seriously, good reviews are those that don't pander patheticly to companies for more hand outs as well as not being immensely overbearing in their expectations that they forget what games are meant to be: fun.
 
Re: Reviewer Philosophy

I don't know if I have a philosophy persay, but I do try to challenge myself from time to time. Two reviews (or attempted reviews) that come to mind are of Pirates of the Caribbean and Otogi.

With Pirates, I attempted to write a review in the style of a chanty, like this: "Come all ye young gamers that follow the sea . . ."

With Otogi: Myth of Demons, it was writing the review (or at least initial intro) in haiku.

Most often, I try and center my review introduction around a theme, quote, or idea. Simple little things that make writing more entertaining for the reader as well as the writer.
 
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