*ScreenShots* Tom Clancy's: Splinter Cell

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*ScreenShots* Tom Clancy's: Splinter Cell

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Product Facts
Product Name: Tom Clancy’s Splinter Cell™
Format: Nintendo GameCube
Publisher: Ubi Soft Entertainment
Developer: Ubi Soft Shanghai Studio with Ubi Soft Montreal
Category: Third Person, Stealth Action
# of Players: 1
ESRB Rating: T (Teen)
MSRP: $49.99
Website: http://www.splintercell.com

Summary

You have the right to spy, steal, destroy and assassinate to ensure that American freedoms are protected. If captured, the U.S. government will disavow any knowledge of your existence.
You are Sam Fisher.
You are a Splinter Cell.

Storyline

When two CIA agents mysteriously vanish in the former Soviet republic of Georgia, the NSA’s secret sub agency, Third Echelon, deploys Sam Fisher–its most capable splinter cell operative–to recover them. Fisher soon uncovers a deeper conspiracy: a plot that threatens to destabilize the world order and spark nuclear conflict.

Fisher, like all Third Echelon Splinter Cells, is granted the use of the Fifth Freedom–unprecedented latitude to safeguard America’s security by any means necessary. Acting alone, he uses terrorists’ own tactics against them. Should he fall to enemy hands, the U.S. government will disavow any knowledge of his existence.

No more time for negotiations and diplomacy. The time for decisive action has come. Strike from the darkness… Fade away. You are Sam Fisher. You are a Splinter Cell.

Standout Game Features
The first stealth-action experience for the Nintendo GameCube!

- A compelling original storyline and characters inspired by the world of Tom Clancy and endorsed by the famous author.

- Revolutionary lighting, shadowing, animation, physics, and sound effects create an astonishingly realistic tension-filled experience never before seen on the GameCube.

- Comprehensive stealth techniques and action moves including split jumps, zip-lining, rappelling and using human shields make gameplay creative and fun.

- Experimental intelligence gadgets based on real-life technologies such as night vision/thermal goggles, prototype weapons, non-lethal weapons, and surveillance gear give Fisher the edge against his enemies.

- 30 minutes of full 3D cinematics and a movie quality introduction that includes music recorded for the game by the famous Prague Orchestra.

Link to Nintendo Game Boy Advance to Access Exclusive Content and Features!

- Once connected to the GameCube, the Game Boy Advance can function as a remote extension for Sam’s OPSAT (allowing Sam to view his surroundings on a radar-like mini-map) and providing him remote control of computers and weapons, including the wall mine.

- Linked-play provides gamers with a brand new weapon exclusive to the GameCube—the sticky bomb!

- Playing through the GameCube version will unlock five exclusive levels on the Game Boy Advanced.
 
Holy crap the thermal scope looks horrid next to the xbox version, I bet the night vision one stinks too. Other than that it looks pretty good, but I notice a huge difference from this version and the xbox one. (one would know from the amount of replaying check points thanx to the difficulty)
 
Doesn't look too bad. But yeah, the thermal vision looks pretty bad.

(Thing is, through out the entire game, I only used the thermal vision in the slaughter house level.)
 
I have to comment on the thermal screenshot again. Man, the only thing that shows any heat is sam's head, the xbox version had the heat from walls, pipes, you name it. I hope the night vision doesnt suck so bad, you spend about 2/3rd's of the game with it on. lol
 
Hey, isn't night vision green? I've always wondered why in splinter cell, it's a grey scale.
 
SkyFinch said:
Hey, isn't night vision green? I've always wondered why in splinter cell, it's a grey scale.

Yep they use the color green because it's the one we see the best so it highlights the fragments of light very well and we receive them nicely in our brains.


http://www.howstuffworks.com/nightvision.htm
;)
 
SkyFinch said:
Hey, isn't night vision green? I've always wondered why in splinter cell, it's a grey scale.






I just wonder if it looks good in the cube and ps2 versions, I mean, if the night vision looks like crap, or makes stuff look like crap, the game is nearly dead before it starts, I used the night vision more than I didnt.
 
The only thing that 's difficult to do in the night vision is the depth of field, but there are tons of PS2 screens that show that it's done correctly.

(btw, Ice, notice how the framerate speeds up when you apply the thermal scope? My guess is that no textures are needed in this mode so the framerate is able to run smoother.)
 
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