SkyFinch
The motion blur near my genitals means.....mmm-mmm
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My Panzer Dragoon Orta review.
If you see any mistakes with the grammar, please let me know.
Intro
When Sega shocked the videogame industry a couple years back by announcing they would go third party, diehard Sega fans, as well as the casual gamer, did not know what to expect. No one really knew what was to become of the many legendary franchises that Sega pioneered over the years, franchises that made Sega one of the most revered game companies in the industry. But almost immediately, games like Sonic, Virtua Fighter, Jet Set Radio, all found their way onto the one of three next generation consoles, most were fortunate enough to grace all three, like the Sega sports titles, but some stayed exclusive. It’s not clear why Sega kept a few titles exclusive early on, as most of their games could be faithfully ported over to each console. But now, well over a year since Xbox and GameCube entered the market dominated by the PS2, a year extended long enough for developers to make use of each consoles superiorities and strengths, it is clear why some games will remain exclusive. After a slight delay, the promised Panzer Dragoon series has once again proved that it will not be grounded. Instead, it is bounded only the limitations of the mind, which are the brilliant artists at Smilebit, and aided by the technical prowess of the Xbox. This merger of artistry and technology allows Panzer Dragon Orta the freedom to soar, undauntedly, without obscurities that both the PS2 and Gamecube possess. With Panzer Dragoon Orta, the gaming industry can finally put to rest the argument over which console is the most powerful, and which game company will remain timeless for the rest of their existence.
1995 saw the debut of Panzer Dragoon, the first of this epic series. The game was a pure 3D shooter, but separated itself with the inclusion of dragons, lock-on firing, and one of its most unique features, the ability to view the world you are soaring though at a full 360 degrees. The game blended a vastly unique style of art, with roots that extend beyond the mystery of ancient Egyptian-like hieroglyphs, and Aztec-like structures, with the extremely simplified game play mechanics that Sega is known for. With Panzer Dragoon’s initial flight, it was evident that Sega had another hit in their hands. It was praised as one of the nicest looking games for its time, and simply exposed the power that the Saturn was concealing deep within. Less than a year later, Panzer Dragoon 2 Zwei was unleashed to the public. This prequel, retained everything that made the first game such an immediate success, and added features such as the evolution of your dragon, a berserk attack, splitting routes, and graphics that just should not have been imagined on the Saturn. Unfortunately, as everyone knows, the Saturn failed to captivate gamers, and quickly became obsolete. Not to let an established series die, Sega took every one by surprised and released a third Panzer Dragoon, only this time, it was and RPG. Although obviously not what people expected, especially if you were a fan of the shooting game genre, Panzer Dragoon Saga managed to accomplish what its predecessors had done earlier. Gamers and the gaming industry praised it. Turning what was originally a somewhat single-minded shooter, into one of the greatest RPGs ever created was some thing no one expected but easily embraced. Panzer Dragoon Saga, to this very day, demands and deserves a sequel. Of coarse, it will be up to Sega whether or not this will ever happen. After skipping the Dreamcast for reasons unknown, and after a slight dormant state, Sega decided to resurrect the Panzer Dragoon series. With the option of being able to produce the forth game on any one of the three consoles, Sega ultimately went with the Xbox, obviously for its technical strengths. It would have been easy for them (SmileBit) to build a game from the ground up on the other two consoles…a game that would probably sell more copies and would no doubt meet the objective that they were trying accomplish, but if they wanted to take the series well beyond any game on the market today, without sacrificing anything in the process, the Xbox was the way to go. A full year since Xbox’s launch, backed by Smilebit, a developer that base its game on purity, we are finally able to witness truly one of the most artistic and technically advanced games of all time…Panzer Dragoon Orta.
If you see any mistakes with the grammar, please let me know.
Intro
When Sega shocked the videogame industry a couple years back by announcing they would go third party, diehard Sega fans, as well as the casual gamer, did not know what to expect. No one really knew what was to become of the many legendary franchises that Sega pioneered over the years, franchises that made Sega one of the most revered game companies in the industry. But almost immediately, games like Sonic, Virtua Fighter, Jet Set Radio, all found their way onto the one of three next generation consoles, most were fortunate enough to grace all three, like the Sega sports titles, but some stayed exclusive. It’s not clear why Sega kept a few titles exclusive early on, as most of their games could be faithfully ported over to each console. But now, well over a year since Xbox and GameCube entered the market dominated by the PS2, a year extended long enough for developers to make use of each consoles superiorities and strengths, it is clear why some games will remain exclusive. After a slight delay, the promised Panzer Dragoon series has once again proved that it will not be grounded. Instead, it is bounded only the limitations of the mind, which are the brilliant artists at Smilebit, and aided by the technical prowess of the Xbox. This merger of artistry and technology allows Panzer Dragon Orta the freedom to soar, undauntedly, without obscurities that both the PS2 and Gamecube possess. With Panzer Dragoon Orta, the gaming industry can finally put to rest the argument over which console is the most powerful, and which game company will remain timeless for the rest of their existence.
1995 saw the debut of Panzer Dragoon, the first of this epic series. The game was a pure 3D shooter, but separated itself with the inclusion of dragons, lock-on firing, and one of its most unique features, the ability to view the world you are soaring though at a full 360 degrees. The game blended a vastly unique style of art, with roots that extend beyond the mystery of ancient Egyptian-like hieroglyphs, and Aztec-like structures, with the extremely simplified game play mechanics that Sega is known for. With Panzer Dragoon’s initial flight, it was evident that Sega had another hit in their hands. It was praised as one of the nicest looking games for its time, and simply exposed the power that the Saturn was concealing deep within. Less than a year later, Panzer Dragoon 2 Zwei was unleashed to the public. This prequel, retained everything that made the first game such an immediate success, and added features such as the evolution of your dragon, a berserk attack, splitting routes, and graphics that just should not have been imagined on the Saturn. Unfortunately, as everyone knows, the Saturn failed to captivate gamers, and quickly became obsolete. Not to let an established series die, Sega took every one by surprised and released a third Panzer Dragoon, only this time, it was and RPG. Although obviously not what people expected, especially if you were a fan of the shooting game genre, Panzer Dragoon Saga managed to accomplish what its predecessors had done earlier. Gamers and the gaming industry praised it. Turning what was originally a somewhat single-minded shooter, into one of the greatest RPGs ever created was some thing no one expected but easily embraced. Panzer Dragoon Saga, to this very day, demands and deserves a sequel. Of coarse, it will be up to Sega whether or not this will ever happen. After skipping the Dreamcast for reasons unknown, and after a slight dormant state, Sega decided to resurrect the Panzer Dragoon series. With the option of being able to produce the forth game on any one of the three consoles, Sega ultimately went with the Xbox, obviously for its technical strengths. It would have been easy for them (SmileBit) to build a game from the ground up on the other two consoles…a game that would probably sell more copies and would no doubt meet the objective that they were trying accomplish, but if they wanted to take the series well beyond any game on the market today, without sacrificing anything in the process, the Xbox was the way to go. A full year since Xbox’s launch, backed by Smilebit, a developer that base its game on purity, we are finally able to witness truly one of the most artistic and technically advanced games of all time…Panzer Dragoon Orta.